Super Mario Advance 2 Box Art Super Mario Advance 2 Title Screen

Title Screen

Super Mario Globe: Super Mario Advance two

Besides known as: Chaoji Mario Shijie (CH)
Developer: Nintendo R&D2
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: December 14, 2001
Released in U.s.a.: Feb 9, 2002
Released in EU: April 12, 2002
Released in CN: March 15, 2006


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has subconscious evolution-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs page

Super Mario World: Super Mario Advance two is the second installment in the Advance series and a port of Super Mario Globe. It's a much more straightforward port than the previous entry, although that doesn't mean it's exactly the same; it includes things like a fully playable Luigi in single role player mode using his Super Mario Bros. two physics and an added status screen you can bring up to see your progress on dragon coins and exits. Also, they fixed Yoshi's arms beingness orangish.

Contents

  • i Sub-Pages
  • 2 Unused Graphics
  • 3 Unused Stages
    • 3.one Unused Level Intro
    • 3.2 TEST
    • 3.three #2 MORTON'South PLAINS
    • 3.4 Intro Stage
  • four Unused Audio
  • five Build Engagement
  • 6 Regional Differences
    • 6.ane Super Mario Advance 2 Championship Screen
    • 6.two Game Select Screen
    • 6.3 Super Mario World Title Screen
    • 6.4 Music

Sub-Pages

Unused Graphics

Nearly of the graphics in this port are marginally-edited copies from the SNES original, and every bit a result it keeps near of the original'south unused tiles.

Why are you so pale?
Some unused Luigi jumping sprites. Since Luigi has a Super Mario Bros. 2-style "flutter" jump in this port, these sprites go unused. However, the big Luigi sprite is briefly used in the 96 Exits cutscene when Luigi is kick Koopa Masks. Interestingly, these sprites seem to be based on the original Super Mario Earth (where Luigi was a palette swap of Mario) instead of Luigi's more unique graphics from [+ Super Mario World]

Sma2 ver.png
A version postage stamp institute in the graphics of the championship screen, probably a leftover from WIP builds.

In case of fire, exit map.
An exit sign found in the graphics of the map screen. Information technology has a similar appearance to the sign seen at the cease of a Ghost House.

Who knows what this says. Block Size Transfer
Two blocks of text. The first is just gibberish, while the second translates to "Block Size Transfer".

Unused Stages

Several of the unused stages from the SNES original are also unused here, although at least this time they can be accessed through glitches.

NOTE: These glitches are safe to perform as long as you do not save afterwards you perform them.

The glitch requires the ability to warp anywhere using the select card. When Mario or Luigi is at Star World 3 on the world map, press Correct and Select within the same frame. On the level select menu, warp to the 2d Star Road on the list. When Mario or Luigi stops moving, select the level and the unused level intro and TEST will exist loaded. This is merely one of many ways to access the Exam level.

(Source: Miles of SmashWiki)

Unused Level Intro

GBA doesn't follow perspective, I guess.

I of three unused level intros in the SNES version, called Rope 2. It is largely the same every bit the original, except the No Yoshi sign is much lower.

Test

Testing, testing, 1-2-3...

The same placeholder level as in the original game, except the background is glitched.

#2 MORTON'S PLAINS

Evidentially, Morton doesn't take good care of his plains, seeing as this is the state they're in.

Practice the aforementioned glitch at Vanilla Dome 1 while walking down, and select Choco-Ghost House from the bill of fare. Otherwise, it'due south identical to the original, except the level proper name is gone. The cloak-and-dagger get out will take you back to Donut Plains i with the game reverted to Summer (only no way to revert it to Fall and no way to warp), while the normal exit volition cause the game to produce invalid "path tiles" on the map for nearly 3 hours (aye, information technology was timed), but entering a level or pressing Select volition cure the horribly glitched graphics.

Intro Phase

SMW GBA Intro Level.png

Exercise the aforementioned glitch at Donut Plains 2 while walking left, and select Yoshi's House from the carte. This is the intro scene with Mario, Luigi, and Peach that is unique to this port, although said intro stops before the green pipe is seen in the map above.

Unused Audio

Well-nigh of the sounds are either from the original game, or voices taken from Super Mario Advance, along with some new ones.

"Hither I go! Super Mario!"

This sample (probably an earlier sample for the Game Select screen when choosing Super Mario World) doesn't seem to be used. In the concluding game, Mario and Luigi both say "Super Mario" and Mario says "Here nosotros go" rather than "Hither I become!"

Build Date

As in many other games, a build date remains in the ROM.

Version Offset Text
Japan 0012C8A8
01-xi-14 00:52:26
USA, Australia 0012EE7C
01-12-06 09:33:10
Europe 0013E91C
02-01-10 19:32:33
China 0012DD64
06-01-05 10:32:28

(Source: Hiccup)

Regional Differences

Super Mario Accelerate 2 Championship Screen

Japan International People's republic of china
Behold this happy, expressive and colorful representation of our wonderful game! Behold this text. Yep. Behold the same representation the Japanese version gave, but without the 2!

Super Mario Accelerate 2 started the trend of completely redoing the international title screens of the Super Mario Accelerate games. The international logo looks phoned in compared to Nippon's and People's republic of china's. The comma between copyright dates was also replaced with a dash.

Game Select Screen

Japan International Red china
Remind me why these are in English to begin with. Do you want to play the new game you just paid for or the old game you already paid for last year? SMA2-CHtitleselect.png

The Japanese version uses a remake of the original Japanese logo, complete with "Super" to a higher place "Mario" like on the Japanese original'south box fine art (admitting without the "Super Mario Bros. 4" portion).

Past comparison, the rest of the world (excluding Mainland china) got a shrunk-downward version of the international logo, which makes sense and maintains consistency with the original releases.

Super Mario World Title Screen

Nippon International China
Now with off-kilter trademarks and oversaturated greens! Is it bad when the non-obscured screen area for a *demo* is only a handful of lines tall? iWho?

The Japanese title screen itself, on the other hand, uses the international version of the logo for some odd reason. The international release darkened the logo colors somewhat, though this modify was reverted for the Chinese release.

All versions characteristic a dissimilar trademark symbol as well, with the Japanese version'south being a thicker version of the one used on the original game's Japanese championship screen.

Music

The music played in the "96 exits" cutscene changed slightly between versions. The international vocal includes about of the "stage articulate" theme from Super Mario Bros.

Japan/China International

garnernothat.blogspot.com

Source: https://tcrf.net/Super_Mario_World:_Super_Mario_Advance_2

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